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Thursday, April 7, 2011

Persistence of Vision

While driving back home with Navaneeth , we struck a conversation on  Film ..not the movies but the actual Film reel or tape ... our conversation was carried on to film frame rates like  24 , 25 , 30  etc ..and from there Navaneeth started to break  these things down to simpler form ..  so  before getting in to 24 25 30 Fps .. he asked me to read up on PERSISTENCE OF VISION..which I have been  doing for about some time now ..so I thought I like to share that with the rest of  you .. How is the Illusion of  movement is achieved when none is present ? In other words   how do we see a seq of images and feel that  its movement ? This marvelous phenomenon is known as the persistence of vision and it is through this...

Wednesday, April 6, 2011

Whats is the difference between Settle and Cushion 2

Here is something more I found about the  question Binu  asked  yesterday :  Ease In, Ease Out: Also called Slow In, Slow Out. This is a technique used to ‘cushion’ the animation when going into a pose or coming out of a pose. It’s achieved by adding more inbetweens that favor the pose that you want to cushion. Often used to avoid any hard or sudden stops, or instead of an Overshoot. ...

Whats is the difference between Settle and Cushion

Yesterday  one of the Trainees asked me this Whats is the difference between  Settle and Cushion .. as far my limited knowledge is concerned .. I know that they are about the same thing .. But never the less I  did a bit of browsing around and  found this  on  Animation Mentor .. the  extract below is from Animation Mentor and  Shawn Kelly talks about the same thing .. Hope this  helps ! Could You Explain the Animation Terms Cushion and Settle?  These terms are used almost interchangeably, and mostly they just refer to how a character's movement is going to come to a stop. Cushion is pretty much the same as "ease in" or "slow-in," animation terms used to describe the way a character will "ease" into a pose or "slow" into a pose....

Tuesday, March 29, 2011

Body Mechanics

THIS was taken from Animation Mentors Jan News Letter  BODY MECHANICS: How does the character show that it is aware of its world and situation?How does it move within the world and situation?Animators must decide what happens whenever there is a force and change in force to be represented. When animating a character jumping into a 180-degree turn, landing and recovering safely you have to make several decisions, including when the character looks back, starts to lean into the direction of the jump, crouches, jumps, when the body begins to twist and initiate the turn, how does the body stop its rotation during recovery, do ...

Sunday, March 27, 2011

Progressive Walk with out Slide

I had to make different portions of this video to cut down file size, as uploading  a hi res video is not working out . Part 1: Part2: Part3: Part4: I want to thank SRINIVAS RAO for  showing me this procedure ... so Srini if your are watching this  ...THANK YOU DUDE ...

Sunday, December 13, 2009

Walk Slide

Last week we went around asking animators in the studio as to how they manage to get a clean walk with out any sliding feet or what methods they used , there were a few methods , all giving the same results with one or two having certain limitations like it becomes a tedious task in case you have 100 frames or more another one has problems if the translate z values are not linear .Among a few we thought the method applied by Srinivas Rao seemed easy and flexible . It took less time and also wasn't tied down to any frame extent .. Here is the image file of the tutorial put together ..WE soon hope to have a video tutorial of the same...

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